:: rasnm:rpg ::
 

rasnm prediction game (RPG)

Proposed rules

Short Form

  • Make zero (0) to five (5) ordinary prediction about the 36 points races.
  • Each correct ordinary prediction earns 1 point.
  • You may also choose the race winner in addition to up to five (5) ordinary predictions.
  • Picking the race winner correctly earns 3 points.
  • Score your own predictions.
  • Keep track of your own score.
  • Boast as much as you dare about your pickin' prowess.

Read the Fine Print

  1. The Benevolent Dictator (BD) makes all the rules.
  2. When in doubt, consult rule 1.
  3. Generic valid predictions count +1.
  4. Picking the race winner counts +3.
  5. Players may make compound predictions if they wish, but every element of the compound must turn out true for the compound statement to earn a point.
  6. Players may change their predictions for a race up until the green flag flies; after that, they're stuck with what they have already sent to the group.
  7. As a general rule (but see below for a big exception), contestants may make zero (0) to five (5) generic predictions a week plus pick the race winner. In other words, those who wish to play the game by picking only the race winner may do so.
  8. Contestants may make only one (1) prediction for the race winner per race. Generic predictions that come true because a driver happened to win the race receive a +1 score at most. In other words, in order to get the big payoff you need to make an explicit “winner prediction.”
  9. Big Exception: Contestants who have fallen behind or who enter the game late may make as many generic predictions as needed in order to catch up with the rest of the field. If a contestant has missed 5 races, he or she may make 30 predictions for the next race (25 makeup plus 5 for the next race, as well as one prediction for the race winner). Alternatively, they may spread their makeup predictions over the remaining races in the subsection until they have made as many predictions as the rest of the field. Please note: This exception does not apply to those who use fewer than 5 choices in a previous race or races, but who did submit an RPG for that race or races.
  10. All contestants are personally responsible for grading their own predictions and keeping a running tally of their success to date. They should announce their results in the subject line of their posts.
    Subject: RPG MXM Daytona 400 Result +5/+13
  11. There will be three subsections in 2007:
    1. Prologue: races 1-13
    2. Race to the Chase: races 14-26
    3. The Chase: races 27 to 36
  12. Any prediction can be challenged as being a “gimme” (trivial/obvious) before the race occurs, excepting a prediction of the race winner.
    1. Gimme gripes made the week after the race carry less weight, but still may be sustained upon further review.
    2. Anyone who complains about a gimme after the next race has begun is taking the game waaaaaaaaaay too seriously and should give themselves a time out away from the keyboard.
    3. Linked pairs or groups of predictions that guarantee a point to the predictor are automatically identified as gimmes. For example, a player may not say ”#99 will finish behind the #38” and ”#38 will finish behind #99.”
    4. Dichotomies and implicitly multiple predictions are not allowed: “Either Kurt or Kyle will win the race.” “A Busch will win the race.”
  13. Consensus of the group decides if a challenge is valid. If opinions are evenly divided, the predictor gets the point.
  14. Winners of the three subsections will be determined by the number of correct predictions made in that subsection.
  15. The season championship will be determined by The Benevolent Dictator after all contestants have explained why they should be declared the victor, all things considered (late entries, batting percentage, courage of convictions index, etc.).
  16. All contestants are required to have fun playing the game. If it's not fun, the game will die a sad and tragic death.
  17. These rules are subject to change at any time. All decisions about the rules are final, except when they're not. Cf. Rule 1.
  18. The game will end when everybody quits and/or when there are no new arguments to be had about the rules, the rulings, and the results.
  19. Arguing about the rules, their interpretation, and their application is part of the game, although no RPG points may be earned by causing a change in the rules.
  20. Contestants may claim Moral Victory Points at any time and for any reason. Since Moral Victory Points (MVPs) are of incalculable worth compared to the finite and enumerable RPG points, they may not be entered into the calculation of who wins the RPG subsections or season's championship. This rule is, of course, not strictly necessary, since those who are Moral understand that there is So Much More to Life than Winning or Losing.
  21. Anybody who wants to take over as The Benevolent Dictator (BD) of RPG may do so. The outgoing BD will give them access to the wiki and they may rewrite the rules to suit their taste.
  22. If the new BD grows weary and abdicates, the mantle will return to Martin X. Moleski, SJ, a.k.a. the Hermit of Moral Victory Mountain.
  23. No one has to read the fine print if they don't want to.
  24. Anyone who wishes may used an abridged set of the rules to play their own version of the RPG game. All is fair in love and RPG, so long as people make it clear that they are using a subset of the rules.
  25. The BD may play the game but may not act as the Final Arbiter (FA) on his or her own results.
    1. Decisions on BD appeals will be made by vote of those who have played RPG up to that point in the season.
    2. In case of tied votes, the BD loses the appeal.
    3. The BD's vote is not counted in the appeal.
  26. Any contestant may attempt to convene a Kangaroo court to settle disputes.
    1. The person who wants the points is the “defendant.”
    2. Those who are opposed to giving points are the “prosecution.”
    3. Decisions on BD appeals will be made by vote of those who have played RPG up to that point in the season.
    4. In the case of tied votes, the person who called for the Court loses the trial.
  27. Suggested tie breakers:
    1. The person who picked more race winners wins.
    2. If that does not break the tie, a special runoff will be held: each person will make pole predictions until one person outscores the other(s).

RPG netiquette

  1. Please mark all RPG posts with the RPG tag in the subject line so that those who do not wish to see the RPG traffic can filter out such posts.
  2. Within the limits set by rasnm's charter, all contestants may mock other contestants mercilessly for their failure to see the obvious.
  3. Those who succeed in making valid predictions may preen as much as they want, although they should realize that doing so is bad karma.
  4. Since there are no negative points (HURRAH!) the use of plus signs is a matter of personal taste and not strictly necessary in reporting results.
  5. Everything contestants say will be taken down and used against them.
  6. Contestants are not expected to know all the rules before they violate them, but “ignorance of the law” is no excuse if they get caught cheatin'.

Working on the wiki

If anyone would like to gain privileges to update this page, please click on the login button below and follow the directions for registering as a new user.

Frequently Asked Questions (FAQ)

What is rasnm?

  • It is a big-8 newsgroup: rec.autos.sport.nascar.moderated.

How do I join rasnm?

  • Figure out how to read and post to the newsgroup.

How do I figure out how to read and post to the newsgroup?

  • Start by browsing through Google Groups.
  • If the participating in the group looks like fun, Get A Real Newsreader, Amigo! Then you hook your newsreader up to a News Service Provider and you're ready to join the big dogs in RPG.

But what is a newsgroup anyway?

Where is Moral Victory Mountain?

  • It is in the realm of the spirit, which is broad, roomy, and all-inclusive.
  • If you don't know the way there, you don't deserve to find it. :-P

2009 schedule

First Segment
02/15/09Daytona 500Daytona International Speedway
02/22/09Auto Club 500Auto Club Speedway
03/01/09Shelby 427Las Vegas Motor Speedway
03/08/09Kobalt Tools 500Atlanta Motor Speedway
03/22/09Food City 500Bristol Motor Speedway
03/29/09Goody's Fast Relief 500Martinsville Speedway
04/05/09Samsung 500Texas Motor Speedway
04/18/09Subway Fresh Fit 500Phoenix International Raceway
04/26/09Aaron's 499Talladega Superspeedway
05/02/09Crown Royal presents the Your Name Here 400Richmond International Raceway
05/09/09Southern 500Darlington Raceway
05/16/09Sprint All-Star RaceLowe's Motor Speedway
05/24/09Coca-Cola 600Lowe's Motor Speedway
05/31/09Dover 400Dover International Speedway
Second Segment
06/07/09Pocono 500Pocono Raceway
06/14/09LifeLock 400Michigan International Speedway
06/21/09Toyota/SaveMart 350Infineon Raceway
06/28/09Lenox Industrial Tools 301New Hampshire Motor Speedway
07/04/09Coke Zero 400Daytona International Speedway
07/11/09LifeLock.com 400Chicagoland Speedway
07/26/09Allstate 400 at the BrickyardIndianapolis Motor Speedway
08/02/09Pennsylvania 500Pocono Raceway
08/09/09TBAWatkins Glen International
08/16/09TBAMichigan International Speedway
08/22/09Sharpie 500Bristol Motor Speedway
09/06/09Pep Boys Auto 500Atlanta Motor Speedway
09/12/09Chevy Rock & Roll 400Richmond International Raceway
The Chase
09/20/09Sylvania 300New Hampshire Motor Speedway
09/27/09Dover 400Dover International Speedway
10/04/09Kansas 400Kansas Speedway
10/11/09Pepsi 500Auto Club Speedway
10/17/09Bank of America 500Lowe's Motor Speedway
10/25/09TBAMartinsville Speedway
11/01/09Amp Energy 500Talladega Superspeedway
11/08/09Dickies 500Texas Motor Speedway
11/15/09Checker O'Reilly Auto Parts 500 presented by PennzoilPhoenix International Raceway
11/22/09Ford 400Homestead-Miami Speedway
 
rasnm/rpg.txt · Last modified: 2008/12/30 09:59 by moleski
 
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